Convert XCOM 2 into a Star Wars Game

There is a great mod for this XCOM 2 that replaces the aliens with the Empire from Star Wars called: Advent to Empire. This is the mod that changes the most within XCOM 2 to be like Star Wars, but it doesn't do a lot of things. A lot of those other things have mods for them, but picking and choosing them all by yourself takes a long time. I have spent this time and created a Steam Workshop collection called Star Wars Overhaul 2026. This is as complete an overhaul as I could get working in 2026. There are a few tweaks I would like to do, but as a whole it runs really well with the occasional crash which can be fixed by reloading, and then an unavoidable crash when you complete the game. So pretty much the whole game is playable with this collection.

I think this changes as much as you can within the XCOM 2 modding framework to Star Wars theming. All the cutscenes and dialogue are still from the base game, as are the maps and menus. Everything else is now Star Wars including character customisation, weapons, enemies, a Jedi class and music. I think this is currently the best you can find for a Star Wars Turn Based Strategy game, at least until Star Wars Zero Company is released.

Description from My Collection Page on Steam:

A mod collection for a complete overhaul of XCOM 2 into a Star Wars game. I made this because I couldn't find any that were working in 2026 that had all the mods I wanted. Replaces all enemies with Star Wars enemies. Advent becomes the Empire, Lost become Death Troopers and there is a Nightsister Faction. Lots of Star Wars themed character customisation is added and avenger crew all have rebel attire. I think this makes a great Rebels vs Empire playthrough. It worked all the way until the final mission for me, the game seems to crash on completion of the final mission which I haven't resolved yet, but other than that the pack is very stable. I had a few other crashes on my playthrough but nothing major that wasn't fixed by relaunching the game and loading a save.

Setup:

Important Functionality You Should Know:

Features:

If I was to change this I would replace the ghost template weapons with none ghost template ones and use Rebel Weaponry Replacement so characters start with Star Wars Weapons, but I haven't tested this so haven't done that for this pack. I would also like to add the Hutt third party faction and Mandalorian third party faction mods, but again I haven't tested them.

All in all I found this playthrough very fun and would recommend this for anyone wanting a Star Wars playthrough of XCOM 2, or you could wait for Star Wars: Zero Company. I couldn't so I made this. Enjoy!